On Default I, all mobs have 9.6% health and 12% damage of what is set in the code. The creeper has 100 HP in the code and 605 HP when Enchanted. But like charged creepers in the base game, they deal much more damage than normal creepers. The charged creeper appears is similar to its default version, but has a white colored glint and emits electric particles, similar to an Electrified enchanted mob.Ĭharged creepers approach the hero and explode, killing themselves and dealing massive amount of damage to any nearby entities like their regular counterpart. One notable difference from the base game is that they can detonate while moving.Ī charged creeper is a hostile mob and a more powerful variant of the regular Creeper. They also run away if they are currently being attacked by an ocelot.Ĭreepers approach their target and explode, killing themselves and dealing massive amount of damage to any nearby entities. A creeper's appearance is similar to its default version found in the base game, but with a color difference in which its skin is dark green in color and lacks many spots, unlike its original counterpart.Ĭreepers can spawn when night falls, regardless of location, when at least one hero dies in multiplayer.Ĭreepers become passive if an ocelot is nearby.
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December 2022
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